How Social casino games affect teenagers

A research carried out by an Australian Research Institute showed that gambling – like games on social media sites prepares teenagers for real money gambling later on. The impact of these types of games in the lives of young teenagers tends to be a negative one.

The current laws and efforts of government from around the world are not enough to stop these teenagers from accessing these games. These laws aren’t yielding the needed result, and in lieu of that, there is a need for more conscious actions. A high number of teenagers spend valuable time on social media, paving the way for a long-term addiction not only on the platforms alone but also on the social casino games.

Are the measures effective?

A gambling study was carried out recently; there are teenagers who have access to gambling platforms, this suggests more guidelines, restrictions, and awareness need to in effect to ensure the safety of children from around the world

We’ve seen some companies who are concerned that teens are being exposed to gambling via social casino games and different forms of advertisements.

Speaking of adverts, did you know that two-thirds of children have seen gambling adverts on TV? Even though gambling companies are restricted from advertising to young people, they are allowed to air adverts during live matches and during other sport matches. We all know the number of teenagers who watch sport are on social media websites.

Social media is a form of entertainment, a platform where millions of people connect and share memories, thoughts, connect with friends, and gather ideas. Teenagers are amongst the people that use the platforms. Now, let’s discuss some of the effects of the casino games designed to be played on these social media websites.

The correlation between social media and online gambling

Social media and online gambling are two of the rapidly evolving industries on the internet right now. They constitute a significant part of internet users on all the devices, including smartphones and desktops.

Researchers from around the world have conducted different studies to help determine the effects of social media and online gambling. How healthy it is and the impact they have on these teenagers when the two are combined.

These gaming operators don’t offer real money via the casino games when played on social media websites such as Twitter, Instagram, House Party, and Facebook, etc.), top online casino operators offer social media which can be downloaded on Play Store and iTunes. In summary, online gambling has been made accessible to teenagers.

The effects it has on children

Parent groups have criticized child-focused free slot games such as OMG! Kittens, Jackpot Party gaming app, Doubledown casinos, Zynga, and Big Fish Games for their gambling like concepts. Anti-gambling activists have also raised the alarm over this case. They believe the free social casino games have developed a gambling habit in their lives.

A study is known as “Adolescent Stimulated Gambling via Digital and Social Media” was carried out in Australia back in 2014. Daniel L King and his colleagues studied 1287 students who were in the age range of 12 – 17. This was done at the University of Adelaide’s School of Psychology. They studied the children’s behavior and responses in various areas.

  • Types of Simulated Gambling.
  • Gambling behavior.
  • Mental Health.
  • Indicators of Pathological Gambling.
  • Electronic Media use.

The study showed a boost in gaming habits of 3 – 5 times the threshold, meaning the subjects were more apt to gamble in the future.

The conclusion of the study proved that compulsive gambling is a rare occurrence. However, some students were classified as “at-risk” when they showed relatively mild symptoms. According to the researchers, gambling-like games on social media prepare children for real gambling due to the fact that they’ve familiarized teenagers with the system and how to play the game in real-time.

What happens next?

Momentarily, there is still a lot of argument and confusion over the state of these online casinos in the lives of teenagers and understanding what counts as gambling and whose job it is to ensure that young people aren’t affected as a result of gambling via social media. Organizations around the world are studying the relationships between social media and online gaming.

Teenagers are experiencing gambling subconsciously – according to the gambling commission

The research was published by the gambling commission in the UK. The study raises concerns that teenagers are experiencing gambling in situations where they are not clear to them. The data also raised concerns over the long-term effects it has on children who have no experience as far as gambling is concerned.

Here are some starts from UK’s gambling commission

  • 80% have viewed adverts aired on TV, while 70% on social media and 66% of these kids have seen gambling on websites.
  • 11% of 11-16 years olds have played free gambling style social casinos online.
  • 1% of 11 – 16-year olds have been classified as ‘compulsive gamblers,’ while 1.3% are classified as ‘at risk.’

In the UK, the most common forms of gambling include fruits machines (that sounds familiar) with 4%, while single bets (3%) and National Lottery scratch cards account for (3%).

  • 11% of 11-16-year olds have placed bets with in-game items while playing app-based or computer games.

Gambling is a form of recreation designed to be played by adults. The fact that there is an inclusion of financial transactions makes it a trigger-filled game for gambling addiction. It poses a considerable risk of unhealthy gambling habits, and that alone should discourage teenagers from gaining access to these gambling-like games.

Hopefully, stiffer laws will be put in place to help regulate that environment while also preventing teens from gaining access to these types of games. Parents and school administrators also have a huge role to play on all of these. We’ll have to wait for the new rules and how they change the current circumstances. Leave a thought in the comment section below.